Computerspielverhalten von Kindern und Jugendlichen (German Edition)
Ghuman D, Griffiths MD A cross-genre study of online gaming: player demographics, motivation for play, and social interactions among players. Computer game playing in early adolescence. Youth and Society Griffiths MD Internet addiction - Time to be taken seriously?
Addiction Research 8: Journal of Substance Use Griffiths MD.
The role of context in online gaming excess and addiction: Some case study evidence. International Journal of Mental Health and Addiction 8: Videogame addiction: does it exist? MIT Press, Boston, pp. Demographic factors and playing variables in online computer gaming. Cyberpsychology and Behavior 7: Griffiths MD, Hunt N Computer game playing in adolescence: prevalence and demographic indicators. Journal of Community and Applied Social Psychology 5: Griffiths MD, Hunt N Dependence on computer games by adolescents. Psychological Reports The technological convergence of gambling and gaming practices.
Wiley, Chichester, pp. DSM-5 Internet gaming disorder needs a unified approach to assessment. Neuropsychiatry 4: Griffiths MD, Meredith A Videogame addiction and treatment. Journal of Contemporary Psychotherapy Exzessive Computernutzung im Kindesalter—Ergebnisse einer psychometrischen Erhebung. Excessive computer game playing: evidence for addiction and aggression? Cyberpsychology and Behavior Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction.
Experimental and Clinical Psychopharmacology The effect of family therapy on the changes in the severity of on-line game play and brain activity in adolescents with on-line game addiction. Psychiatry Research: Neuroimaging Dopamine genes and reward dependence in adolescents with excessive Internet video game play. Journal of Addiction Medicine 1: — Comprehensive Psychiatry — Bupropion in the treatment of problematic online game play in patients with major depressive disorder.
Journal of Psychopharmacology Gender differences in the mesocorticolimbic system during computer game-play. Journal of Psychiatric Research — Online gaming addiction: Classification, prediction and associated risk factors. Addiction Research and Theory Social activities, self-efficacy, game attitudes, and game addiction.
Cyberpsychology, Behavior, and Social Networking Johansson A, Gotestam KG Problems with computer games without monetary reward: similarity to pathological gambling. Keepers G Pathological preoccupation with video games. The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry — Kim J International Journal of Reality Therapy Kim MG, Kim J Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale.
Computers in Human Behavior — Recent innovations in video game addiction research and theory. Global Media Journal 4 1. Cognitive behavioural therapy for problematic video game players: conceptual considerations and practice issues. Journal of CyberTherapy and Rehabilitation 3: The role of structural characteristics in problematic video game play: an empirical study.
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International Journal of Mental Health and Addiction 9: Clinical interventions for technology- based problems: excessive Internet and video game use. Journal of Cognitive Psychotherapy Clinical Psychology Review Preliminary validation of a new clinical tool for identifying problem video game playing. Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools. Assessment of problematic internet use and online video gaming. Oxford University Press, Oxford.
Brain activities associated with gaming urge of online gaming addiction. Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents. Journal of Nervous and Mental Disease — Confirmation of the three-factor model of problematic Internet use on off-line adolescent and adult samples.
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Cyberpsychology and Behavior — Problematic video game use: estimated prevalence and associations with mental and physical health. Nilles JM Exploring the World of the Personal Computer. Problem gambling in adolescence: relationships with Internet misuse, gaming abuse and emotional intelligence. Personality and Individual Differences — Problematic usage among highly-engaged players of massively multiplayer online role playing games. Internet gaming disorder and the DSM Addiction — Home video game playing in schoolchildren: a study of incidence and pattern of play.
Journal of Adolescence Recognizing problem video game use. Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey. CyberPsychology, Behavior, and Social Networking — Space Invaders obsession. Journal of the American Medical Association Evaluation of an Internet addiction treatment program for Chinese adolescents in Hong Kong. Adolescence — Shotton M. Computer Addiction?
A Study of Computer Dependency.
Predictors of Problematic Video Game Usage in Childhood and Adolescence
Taylor and Francis, London. Children and video games: addiction, engagement, and scholastic achievement. Junk time junkies: an emerging addiction among students. School Counsellor 40— Gaming addiction, definition and measurement: a large-scale empirical study. Beyond the fascination of online-games: probing addictive behavior and depression in the world of online-gaming. Taquet P, Hautekeete M A CBT intervention of a video game addiction: Gaming experience helps the therapy.
Specific cue reactivity on computer game-related cues in excessive gamers. Behavioral Neuroscience — Video-arcade game, computer game and Internet activities of Australian students: participation habits and prevalence of addiction.
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Australian Journal of Psychology 59— Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic. Journal of Behavioral Addictions 3: Compulsive Internet use: the role of online gaming and other Internet applications. Journal of Adolescent Health 51— Co-occurrence of addictive behaviours: personality factors related to substance use, gambling and computer gaming. European Addiction Research Adolescence Westwood D, Griffiths MD The role of structural characteristics in video game play motivation: a Q-Methodology Study.
Psychotherapie, Psychosomatik, Medizinische Psychologie The structural characteristics of video games: a psycho-structural analysis. Woog K Unpublished study. Retrieved on August 18, Online game addiction among adolescents: motivation and prevention factors. European Journal of Information Systems Young K Caught in the Net.
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Wiley, Chichester. Young K Cognitive behavior therapy with Internet addicts: Treatment outcomes and implications. CyberPsychology and Behavor — Journal of Behavioral Addictions 2: Comparing the social skills of students addicted to computer games with normal students.
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Journal of Addiction and Health 2: Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey. Table 1. Control compared to the control group. Han et al. Methylphenidate 8 62 Methylphenidate significantly reduced Not reported video gaming weeks severity of Internet addiction symptoms problem and overall Internet usage.
Shek et al. YIAS score of 4; Unclear 1. Multi-modal 59 Counselling produced a decrease in Not reported YIAS-8 score of 5; counselling 15 to 19 symptoms of Internet addiction. Du et al. Control associated symptoms and improved time 1. Treatment gains were 1. Control Han et al. Positive outcomes criteria for were not steady during the 19 sessions. Related Papers.
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Video game addiction: Past, present and future. Current Psychiatry Reviews, 8, By Daria Kuss. Gaming addiction in adolescence revisited. Education and Health, 32, By Mark D Griffiths.
An analysis of integrated health care for Internet Use Disorders in adolescents and adults
Method Psychopathological computer gaming behavior was diagnosed by applying the adapted diagnostic criteria of substance-related-addictions as defined by the ICD At the same time demographic variables, state of clinical anxiety and underlying cognitive mechanisms were analyzed. Results 6. Clinically diagnosed adolescents exhibited limited cognitive flexibility and were identified to utilize computer gaming as a mood management strategy. Conclusions These results can be interpreted as a first hint for a prevalence estimation of psychopathological computer gaming in German adolescents.